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Devon Chapman
518-526-2083 (cell) | dchap07@gmail.com
Website – dchap.com


1st Playable Productions; Troy, NY; Nov 2007 - present
Producer/ Lead Artist: In charge of overseeing production from start to finish, running meetings and organizing schedules & asset lists to ensure on-time delivery of each milestone’s build requirements. Responsibilities include communication with publishers and team members of all disciplines, developing and improving art pipelines, creating high quality art under extreme restraints, managing bug databases, overseeing localizations and solving problems to keep the team working as efficiently as possible.

Leappad/ Leap TV Shipped Titles:
Blaze and the Monster Machines (Leapfrog/ Nickelodeon, 2015) - producer
Frozen: Special Delivery! (Leapfrog/ Disney, 2015) - producer, lead artist
Pet Play World (Leapfrog, 2014) – lead artist
Pet Pad Party/ Pet Chat/ Run, Pet, Run! (Leapfrog, 2013) – producer, designer, lead artist

Mobile Shipped Title:
Letter Battle (1st Playable, 2014) – lead designer, producer, artist, audio recording/ editing, voice acting

Nintendo 3DS Shipped Titles:
Big Hero 6: Battle in the Bay (Game Mill/ Disney, 2014) - artist
Winx Club: Saving Alfea (Little Orbit, 2014) - artist
Cloudy with a Chance of Meatballs 2 (Game Mill/ Sony, 2013) - artist
Pet Zombies (Majesco, 2011) – lead artist

Nintendo Wii Shipped Title:
Santa Claus is Comin' to Town (Red Wagon, 2011) – lead artist

Nintendo DS Shipped Titles:
Victorious: Taking the Lead (D3P/ Nickelodeon, 2012) – producer, lead artist
Rio (DSi) (THQ/ Blue Sky, 2011) – artist
Kung Zhu (Game Mill/ Activision, 2010) – lead artist
Club Penguin: EPF: Herbert’s Revenge (Disney Interactive, 2010) – artist
World of Zoo (THQ, 2009) – lead artist
Imagine Cheerleader (Ubisoft, 2009) – lead artist
Ben 10: Alien Force (D3P/ Cartoon Network, 2008) – artist
Ener-G Gym Rockets (Ubisoft, 2008) – artist
Rock University: The Naked Brothers Band Video Game (THQ/ Nickelodeon, 2008) – artist

Nintendo DS Educational Title:
Monster Music (EDC, 2012) – lead artist


Leading cross functional game development teams
Coordinating tasks and tracking milestones
Managing bug databases
Facilitating meetings & reviews and removing road blocks
Writing proposals & GDDs
3D Modeling: characters, props & environments


MS Word, Excel, PowerPoint
JIRA, TestTrack Pro, Bugzilla
Nintendo development tools
Unreal Engine
Unity Engine

Premiere Pro
After Effects
3D Studio Max
ZBrush, Mudbox


The Art Institute of Pittsburgh, Pittsburgh PA
Bachelor of Science in Game Art and Design
Graduation: June 2007


FIRST Robotics Animation Mentor; Shenendehowa HS; 2009 - 2015
GDC Conference Associate; 2010 - 2012
GDC - Producer Boot Cam
Games in Education Symposium Volunteer, 2008 - 2015
Troy Night Out - Local expo to give community a look at game development, 2013 - present


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