Kid A Mnesia Exhibition (presented by Radiohead & Epic Games); Jan 2021 – present
Art/ Production contractor of AGP: Helped coordinate an international team of game devs working remotely to create a high fidelity experience in Unreal based on the works of Radiohead.
Saltyverse; Burbank, CA; Dec 2018 – June 2020
3D Generalist: Managed the art pipeline for a racing game built in Unity. Responsibilities covered every aspect of 3D art production from creating a wide variety of assets, to designing IK solutions, to animating and editing promotional trailers, to working with programmers to implement complex gameplay events.
Intel CES Keynote Preshow 2018; Sep 2017 - Jan 2018
Art/ Production contractor of [namethemachine]: Handled rigging, skinning, UV unwrapping, modeling, VFX and Unity integration for the AI Avatar portion of Intel's CES preshow extravaganza. Work involved multiple onsite rehearsals with the live musicians and coordination with offsite artists.
Chris Cunningham Studio; Los Angeles, CA; Dec 2016 – June 2019
Producer/ Lead Artist: Managed the art pipeline of an unannounced VR project. Work involved previs, prototyping, look development and solving creative problems.
1st Playable Productions; Troy, NY; Nov 2007 - Nov 2016, 2020
Producer/ Lead Artist: Was in charge of coordinating development from start to finish, creating art schedules and asset lists, managing the art pipeline, mentoring fellow artists, solving artistic and technical problems and creating highly optimized art under tight deadlines.
PS5, PC, Mac:
Kid A Mnesia Exhibition (Radiohead, Epic Games, 2021) - associate producer, Unreal generalist
Web HTML5:
Suite of ABC Mouse EFL & Grade 2 learning games (Age of Learning, 2016-2017) - art producer
PAW Patrol: Tracker's Jungle Rescue (Nickelodeon, 2016) - producer, designer
PAW Patrol: PAWsome Playground Builder (Nickelodeon, 2016) – producer, designer
Leappad/ Leap TV:
Blaze and the Monster Machines (Leapfrog/ Nickelodeon, 2015) - producer
Frozen: Special Delivery! (Leapfrog/ Disney, 2015) - producer, lead artist
Pet Play World (Leapfrog, 2014) – lead artist
Pet Pad Party/ Pet Chat/ Run, Pet, Run! (Leapfrog, 2013) – producer, designer, lead artist
Mobile:
Letter Battle (1st Playable, 2014) – lead designer, producer, artist, audio recording/ editing, voice acting
Nintendo 3DS:
Big Hero 6: Battle in the Bay (Game Mill/ Disney, 2014) - artist
Winx Club: Saving Alfea (Little Orbit, 2014) - artist
Cloudy with a Chance of Meatballs 2 (Game Mill/ Sony, 2013) - artist
Pet Zombies (Majesco, 2011) – lead artist
Nintendo Wii:
Santa Claus is Comin' to Town (Red Wagon, 2011) – lead artist
Nintendo DS:
Victorious: Taking the Lead (D3P/ Nickelodeon, 2012) – producer, lead artist
Rio (DSi) (THQ/ Blue Sky, 2011) – artist
Kung Zhu (Game Mill/ Activision, 2010) – lead artist
Club Penguin: EPF: Herbert’s Revenge (Disney Interactive, 2010) – artist
World of Zoo (THQ, 2009) – lead artist
Imagine Cheerleader (Ubisoft, 2009) – lead artist
Ben 10: Alien Force (D3P/ Cartoon Network, 2008) – artist
Ener-G Gym Rockets (Ubisoft, 2008) – artist
Rock University: The Naked Brothers Band Video Game (THQ/ Nickelodeon, 2008) – artist
Nintendo DS & Flash Educational Title:
Monster Music (EDC, 2012) – lead artist
Game development in Unity, Unreal
2D/ 3D/ VR art pipeline development
Leading cross functional game dev teams
Modeling, texturing, rigging, animation, lighting, VFX
3D scene look dev, cameras/ digital cinematography and previs
Realtime game asset production/ optimization
3D Studio Max, Maya
ZBrush, Mudbox
Unity Engine
Unreal Engine
Photoshop
Premiere Pro, After Effects
Substance Painter, Designer
JIRA, Perforce, Git
The Art Institute of Pittsburgh, Pittsburgh PA
Bachelor of Science in Game Art and Design
Graduation: June 2007
FIRST Robotics Animation Mentor; Shenendehowa HS; 2009 - 2015
GDC Conference Associate; 2010 - 2012
GDC - Producer Boot Cam
Games in Education Symposium Volunteer, 2008 - 2015
Troy Night Out - Local expo to give community a look at game development, 2013 - 2016