At Saltyverse I was responsible for designing and implementing a number of gameplay events. Each race had an intro and outro event that would change depending on the number of racers. I also created special surprise events that would occur during races. This work included everything from storyboarding, to choreographing character animations, to authoring cameras and VFX.
I also spearheaded a number of improvements to our project’s animation system. These included rebuilding the animation state machine to support layered character animations, incorporating IK systems into our product and polishing/ fixing many animations that were authored or imported incorrectly.